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Magpie Bridge — Designing AI Support for the Isolation Generation

ARIN5301 HCI · Spring 2026 · Group 3 Team: Haokun Shi · Yixin Guo · Le Peng (Lauren) · Mingwei Xu


Project goal

Design an interactive, AI-supported system that helps post-pandemic students rebuild real-world social connection — without making the AI replace human judgment.

Our framing: “Bridge, not replace.”


NEEDFINDING

The user

Students who entered university during the height of the pandemic. They lost the accidental encounters and subtle social cues that typically shape how young adults navigate relationships. They are navigating the post-pandemic world with a documented loneliness spike and a significant drop in their sense of belonging.

Sense of belonging vs Loneliness across US college students, 2019 Spring – 2024 Spring

The Rise of Singleness during the Coronavirus Pandemic in the US — HCMST 2017, 2020, 2022

The need

Mapped to Desmet & Fokkinga’s typology, these students have a profound unfulfilled need for Relatedness — specifically the sub-need for Camaraderie.

But because they are currently navigating relationships with less confidence and uncertainty about social norms, there’s a secondary critical need for Security and Social Stability: they need to feel safe and verified before stepping out of their digital comfort zones.

The insight

The problem isn’t a lack of desire for connection — the rise in singleness and loneliness proves the demand is there.

The problem is friction and atrophy. Students feel a sense of detachment because the logistical jump from a screen to a physical location feels insurmountable. By using an agentic system that handles the how and where — using verified school identities — we provide the scaffolding they need to rebuild their real-world social lives.


BRAINSTORMING

From needfinding to ideation, we mapped four key tensions:

  1. Initiation pressure — How to lower the barrier of the first move
  2. Trust & safety — Verification and clearer intentions to reduce uncertainty
  3. Matching depth — Whether AI could go beyond surface-level profiles to support meaningful connection
  4. Online → offline transition — How AI could help users move from chat to a real meetup, while keeping users in control

We treated AI not as something that replaces human judgment, but as support: helping students feel safer, reducing friction, and making the process of connection more manageable.


POV

Post-pandemic Isolation Generation students who missed formative face-to-face social development phases and now experience a stunted sense of belonging need a system that facilitates Relatedness (specifically Camaraderie and Social Stability) by providing social scaffolding to move connections from digital interfaces to real-world environments because while the pandemic ended, the social atrophy remains; students crave connection but lack the logistical confidence and institutional trust to navigate the transition from a muted Zoom window to a physical restaurant or theater setting.


DESIGN GOALS

We aimed for three things:


STORYBOARDS

Storyboard 1 — Safer first contact

A student wants to connect with someone but hesitates because existing dating apps feel uncertain and risky. Our concept introduces a school-verified campus platform that offers a lower-pressure way to initiate contact.

User feedback: verification was the single most-mentioned trust signal. Students said “I’d actually use this if it stayed inside my school.”

Storyboard 2 — Better matching

Current swiping culture often feels shallow and low in trust. We explored whether AI could match on shared values, interests, and overall compatibility rather than appearance alone.

User feedback: users wanted AI to be optional, not mandatory. → Led directly to the browse freely toggle in our final design.

Storyboard 3 — From digital to physical

Even after two people are interested, the logistics of planning a first date are surprisingly high-friction. AI could handle venue and time suggestions, while humans focus on the human part.

User feedback: users wanted the AI suggestion to be a starting point, not a decision — overrides had to be visible. → Led to the always-visible change venue / change time buttons.


OUR FINAL IDEA — MagpieBridge

MagpieBridge product hero — "Two birds. One bridge. A short walk."

A campus social platform with school-email verification, value-based matching with explicit AI opt-in, and an AI date planner that suggests and lets you override a venue and time.

The bridge metaphor — moving connections from screens to the real world

The flow (8 screens):

  1. Landing — warm cream paper, deep midnight ink, postcard metaphor (slower than swiping)
  2. School-email verification — six-digit code
  3. Profile (your half of the postcard) — name, photo, short description; no hobby lists, no “looking for”
  4. Preferences with explicit opt-in toggle for AI matching
  5. Matches — five suggested per day, with a browse freely toggle, AI-suggested badge on every algorithmic element
  6. Open a match’s full postcard
  7. AI date plan — venue + time, with always-visible change venue and change time buttons
  8. Confirmed — quiet confirmation, postcard metaphor closes

Code: open-source on GitHub — YixyG/MagpieBridge_Dating Stack: Next.js 16 · React 19 · Tailwind v4 · Radix primitives · Fraunces / DM Sans / DM Mono


VIDEO PROTOTYPE & USER FEEDBACK

Walkthrough — 8 screens of the prototype (4:13)

Design rationale — how each screen maps to a needfinding insight (4:32)

Three validated refinements from speed dating, all visible in the final prototype:

Speed-dating concernDesign response
”What happens to my preference data?”Explicit opt-in toggle on preferences screen, not buried in ToS. If you don’t opt in, matching falls back to manual browse.
”I don’t want the algorithm gatekeeping who I see”Browse freely toggle on the matches page. AI off → list sorts by walking distance. App still works without the algorithm.
”AI shouldn’t decide for me”Change venue / change time override buttons always visible on the date plan. The AI suggestion is a starting point, not a decision.

DESIGN DECISIONS

Visual language

Wording

Layout

State


MY CONTRIBUTION

This section is being refined — exact attribution per teammate is being verified before final submission.

I worked alongside Haokun, Yixin, and Mingwei across both phases. My contribution focused on the AI-supported parts of the design and the prototype build:


USE OF AI

We used Claude as a collaborator throughout the project. Specifically:

The AI was a collaborator inside the team, not a designer. Every design decision, every refinement, every line of user-facing copy was reviewed, modified, and signed off by a human team member.


REFLECTION

Knowledge gained

Lessons learned

Challenges encountered


PRESENTATION

Slide: Meeting our design goals — Key features, Content design, Interface design, Interaction design